5/17/2023 0 Comments Mummy melvor idle![]() We have been working to address issues with Offline Progress on Mobile.This marks the end of the transition to tick-based for Skills, and will now allow us to develop a lot more efficiently in general for the game. These Skills have now transitioned to the new tick-based system: Farming is now unlocked on the Demo Version on Mobile.This setting now defaults to “enabled” as there is no reason for this to be turned off on Mobile. Removed the “Pause Skills when Minimized” setting from Mobile.Now you will know exactly what the item does that you are trying to Craft or Upgrade into. You can now see the Special Attack & relevant descriptions of Items within the “View Item Stats” & “Upgrade Item” popups.The UI for the Skills & 檔案:Mastery.png Mastery section of the Completion Log has been updated to be much less stressful on the eyes, using distinguished colours to separate each Skill.This will destroy the Loot if for some reason you do not wish to actually Loot it. You are now able to “Destroy Loot” by selecting the corresponding button located on the bottom of the Loot Container.This visibility setting is saved for that character. You can now toggle the visibility of Fishing & Thieving Areas by clicking/tapping the header area where the new “Eyecon” is.This kind of functionality is great if you feel like attempting content before you are prepared enough to idle it. The button will turn green to confirm you are “spam eating”.Doing this will not consume more Food than is required.You are now able to Click (or tap) & Hold to eat within 檔案:Combat.png Combat or Thieving.New Settings have been added to the Settings Page to enable or disable the visibility of Enemy HP/Attack Bar & Equipment Set Selection.You can now change your Equipment Set from the minibar.Your own attack bar has been added below your HP bar. ![]() The Enemy HP & Attack Bar has been added above your own, so you can see the progress of the fight more clearly.The Combat Minibar that displays during Combat has some new features and functionality.Existing default items from before this update are enabled by default inside this new menu.The order of these items can be adjusted to your liking by dragging and dropping them from within the Quick-Equip Menu.This can be done by selecting any equipable item within the Bank, navigating to the Gear icon, and then enabling/disabling this item for each Skill. You can customize what items display in this menu for each Skill.The GEAR icon represents the quick equip. This new menu allows you to quickly equip items for the respective Skill. There is a new “Quick-Equip Menu” for the Minibar (the menu in the bottom right of Skills).Let’s see what’s new inside the February 2022 update. Now that the transition to the tick-based system is complete, we can now work efficiently towards Expansion 1 as well as everything in between. This expansion aims to roughly double the amount of content you see in the game, and it has been in planning for quite some time. There is a massive pipeline of new content on the way, including the much anticipated Expansion 1. Now that it has been completed, this will allow for more efficient updates including efficient implementation of new content.Īlthough these latest updates have not introduced anything new for you to try, we can confirm that we have indeed been working on new content behind the scenes at the same time. The transition to a tick-based was done over 6 months, and involved rewriting every single Skill from the ground up. This update brings a bunch of much requested quality of life updates, as well as finalizing the transition to the new tick-based system for Skills.
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